Technical Artist, AR Studio
技术美术,AR Studio
Automotive and Defense, based in Helsinki
汽车与国防方向,工作地点:赫尔辛基
Plenty of technical artists can make something look great. We are looking for one who can also make it run fast, work across very different products, and stand up to real questions from real customers in the demo room.
很多技术美术都能把东西做得很好看。我们正在寻找的是这样一位技术美术:不仅能让作品看起来出色,还能让它运行得足够快,能够适配非常不同的产品,并且能在演示室里面对真实客户提出的真实问题。
If you sit closer to the engineering side of the craft (shaders, scripting, optimization, tooling) and you can still bring a visual eye when it counts, this one is for you. The role is roughly 75% technical and 25% art, and you will move between our Automotive and Defense projects depending on where the work is.
如果你在这个职业中更偏向工程技术一侧,例如 shaders / 着色器、scripting / 脚本、optimization / 优化、tooling / 工具开发,同时在关键时刻仍然具备视觉审美能力,那么这个职位就是为你准备的。这个岗位大约是 75% 技术工作、25% 美术工作,你将根据项目需要,在我们的汽车和国防项目之间切换。
About Basemark
关于 Basemark

Basemark is an AR, automotive, defense and compute and graphics software product company. We are based in Helsinki, with satellite offices in Germany and the US, and a team of around 80 people worldwide. Real-time 3D graphics, GPU-compute programming and design are what we do, and we ship the platform that turns that expertise into product.
Basemark 是一家专注于 AR、汽车、国防、计算与图形软件产品的公司。我们总部位于赫尔辛基,在德国和美国设有卫星办公室,全球团队约有 80 人。实时 3D 图形、GPU 计算编程和设计是我们的核心工作,而我们交付的平台则把这些专业能力转化为产品。
The product you will work on
你将参与的产品
AR Studio is our in-house creation platform for building Augmented Reality experiences. It runs in cars, on head-mounted displays, and on handheld devices. On the Automotive side, we work with BMW and other high-end OEMs to shape what the next generation of in-car AR looks and feels like. On the Defense side, we use the same platform to keep operators focused. The idea is simple: the right information, at the right time, in the right place, so people can make faster and better decisions when things get busy.
AR Studio 是我们内部自研的创作平台,用于构建 Augmented Reality / 增强现实体验。它可以运行在汽车中、头戴式显示设备上,以及手持设备上。在汽车方向,我们与 BMW 以及其他高端 OEM / 原始设备制造商合作,共同塑造下一代车内 AR 的视觉效果和交互体验。在国防方向,我们使用同一个平台帮助操作人员保持专注。理念很简单:在正确的时间、正确的位置,提供正确的信息,使人们在复杂忙碌的情况下能够更快、更好地做出决策。
You will not be locked to a single team. We will move you between Automotive and Defense projects depending on what needs attention. That means more variety, more impact, and more chances to push the platform itself forward.
你不会被固定在单一团队中。我们会根据需要关注的工作内容,让你在汽车项目和国防项目之间切换。这意味着你会接触到更多样化的工作,产生更大的影响力,并拥有更多机会推动平台本身向前发展。
What you will actually do
你实际会做什么
Build — the 75%
构建工作 — 75%
- Take designs from concept to working implementation inside AR Studio. Script the logic, wire up the interactions, and make it all behave the way it should.
将设计从概念阶段推进到 AR Studio 中可运行的实际实现。编写逻辑脚本,连接交互流程,并确保所有内容按照预期方式运行。 - Write shaders and graphics code, whether GLSL or node-based, that hit a high visual bar without melting the target hardware.
编写 shaders / 着色器和图形代码,无论是 GLSL 还是基于节点的方式,都要在不压垮目标硬件的前提下,达到较高的视觉标准。 - Hunt down performance bottlenecks. Profile, optimize, and make the hard trade-offs between fidelity and frame budget.
查找性能瓶颈。进行性能分析、优化,并在视觉保真度和帧率预算之间做出艰难取舍。 - Build custom tools and scripts that take repetitive work off the team. Tools you build once save weeks downstream.
构建自定义工具和脚本,帮助团队减少重复性工作。你一次性构建的工具,可能会在后续流程中节省数周时间。 - Work closely with Design and Engineering to ship features end to end, not just hand off assets and walk away.
与设计团队和工程团队紧密合作,端到端地交付功能,而不是只交付素材后就离开。
Show — the 25%
展示工作 — 25%
- Run technical intro sessions for customers. Walk them through AR Studio, show what the platform can do, and demonstrate how their ideas come to life inside it.
为客户开展技术介绍会议。带领他们了解 AR Studio,展示该平台能够实现什么,并演示他们的想法如何在平台中变为现实。 - Produce 2D and 3D assets when projects need them. Polished enough to ship, optimized enough to run.
在项目需要时制作 2D 和 3D 资产。这些资产既要精细到足以交付,也要优化到能够流畅运行。 - Be the person in the room who can answer the hard technical questions when a customer asks whether the platform can actually do something.
当客户询问平台是否真的能够实现某项功能时,你要成为会议室里那个能够回答困难技术问题的人。
What we are looking for
我们正在寻找什么样的人
Must-haves:
必备条件:
- At least 3 years of proven experience as a Technical Artist, Graphics Engineer, or something in between.
至少 3 年可证明的 Technical Artist / 技术美术、Graphics Engineer / 图形工程师,或两者之间相关岗位的工作经验。 - Strong scripting skills. When you hit a problem, you reach for code, not just the UI.
具备强大的脚本能力。当你遇到问题时,你会使用代码解决,而不只是依赖用户界面。 - A solid grasp of the real-time 3D graphics pipeline and AR fundamentals.
扎实掌握实时 3D 图形管线和 AR 基础知识。 - Hands-on shader experience, whether in GLSL, HLSL, or node-based shader graphs.
具备实际 shader / 着色器经验,无论是 GLSL、HLSL,还是基于节点的 shader graph / 着色器图。 - A track record of optimization work: profiling, finding bottlenecks, and actually moving the numbers.
具备优化工作的实际记录:能够进行性能分析、发现瓶颈,并真正改善性能指标。 - Fluency in a 3D DCC like Blender, Maya or 3ds Max, and a 2D DCC like Photoshop or Illustrator.
熟练使用 3D DCC 软件,例如 Blender、Maya 或 3ds Max;同时熟练使用 2D DCC 软件,例如 Photoshop 或 Illustrator。 - A visual eye. You notice when something looks off and you care enough to fix it.
具备视觉判断力。你能注意到画面哪里不对,并且会认真去修正它。 - Excellent written and verbal English. You will be in front of customers.
具备优秀的英语书面和口头表达能力。你会直接面对客户。
Nice to have:
加分项:
- Lua and/or C++.
掌握 Lua 和 / 或 C++。 - Comfort working in node-graph-based environments.
能够熟练适应基于 node graph / 节点图的工作环境。 - Experience building internal tools or DCC plugins.
具备构建内部工具或 DCC 插件的经验。 - A background in automotive HMI, defense systems, or any safety-critical or latency-sensitive domain.
拥有汽车 HMI、人机交互界面、国防系统,或任何安全关键型、延迟敏感型领域的背景。 - Familiarity with profiling tools like RenderDoc, Nsight or PIX.
熟悉 RenderDoc、Nsight 或 PIX 等性能分析工具。
Why this role is worth your time
为什么这个岗位值得你投入时间
- You will work on AR that ships in real cars and real defense programs, not demo-ware.
你将参与的是会真正交付到真实汽车和真实国防项目中的 AR,而不是 demo-ware / 演示用软件。 - Two industries, one platform. You will see how the same technology solves very different problems.
两个行业,一个平台。你将看到同一项技术如何解决非常不同的问题。 - Small enough team that your work is visible. Established enough that the customers are serious.
团队规模足够小,因此你的工作会被看见;公司发展又足够成熟,因此客户是真正严肃认真的客户。 - You will help shape AR Studio itself, not just build content on top of it.
你将帮助塑造 AR Studio 平台本身,而不只是基于它制作内容。
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